The chip, this monobehivour handles the game piece, which is dragged to the game table, etc.
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void | SetRoulette (Roulette roulette) |
| Sets the roulette for this chip.
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void | SetChip (RouletteCommand command) |
| Sets the chip ussing the command pattern.
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void | SetPositionToBoard () |
| Sets the position to board.
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void | BackToOriginalParent () |
| Backs the to original parent.
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void | Earse () |
| Earses the chip movement when are on the board using command pattern.
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void | OnPointerDown (PointerEventData eventData) |
| Ons the pointer down check if manual erasing actived and Earses the chip movement when are on the board using command pattern.
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Vector3 | sizeTargetOnBoard = new Vector3(0.35f, 0.35f, 0.35f) |
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The chip, this monobehivour handles the game piece, which is dragged to the game table, etc.
◆ OnPointerDown()
void GBTemplates.Roulette.Chip.OnPointerDown |
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PointerEventData |
eventData | ) |
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Ons the pointer down check if manual erasing actived and Earses the chip movement when are on the board using command pattern.
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◆ SetChip()
Sets the chip ussing the command pattern.
- Parameters
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◆ SetRoulette()
void GBTemplates.Roulette.Chip.SetRoulette |
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Roulette |
roulette | ) |
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Sets the roulette for this chip.
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The documentation for this class was generated from the following file: