Roulette 1.0
Roulette game template
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GBTemplates.Roulette.RouletteInputUI Class Reference

this is the input that is inside the table. Each interactable part of the table has an object that contains this class. More...

Inheritance diagram for GBTemplates.Roulette.RouletteInputUI:

Public Member Functions

void OnPointerEnter (PointerEventData eventData)
 
void OnPointerExit (PointerEventData eventData)
 
void OnPointerDown (PointerEventData eventData)
 
bool CanBet (int amountBet)
 Can bet to this input.
 
void RemoveBet (RouletteCommand chip)
 Removes the bet on this input.
 

Public Attributes

Roulette roulette
 
RectTransform rect
 
Image img
 
List< RouletteInputUIaffectedInputs = new List<RouletteInputUI>()
 
RewardSlot type = RewardSlot.Single
 
int numberValue
 
int id
 
List< RouletteCommandchips = new List<RouletteCommand>()
 

Detailed Description

this is the input that is inside the table. Each interactable part of the table has an object that contains this class.

See also
UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.EventSystems.IPointerExitHandler, UnityEngine.EventSystems.IPointerDownHandler

Member Function Documentation

◆ CanBet()

bool GBTemplates.Roulette.RouletteInputUI.CanBet ( int  amountBet)

Can bet to this input.

Parameters
amountBetThe amount bet.
Returns
A bool.

◆ RemoveBet()

void GBTemplates.Roulette.RouletteInputUI.RemoveBet ( RouletteCommand  chip)

Removes the bet on this input.

Parameters
chipThe chip.

The documentation for this class was generated from the following file: