this is the input that is inside the table. Each interactable part of the table has an object that contains this class.
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void | OnPointerEnter (PointerEventData eventData) |
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void | OnPointerExit (PointerEventData eventData) |
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void | OnPointerDown (PointerEventData eventData) |
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bool | CanBet (int amountBet) |
| Can bet to this input.
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void | RemoveBet (RouletteCommand chip) |
| Removes the bet on this input.
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this is the input that is inside the table. Each interactable part of the table has an object that contains this class.
- See also
- UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.EventSystems.IPointerExitHandler, UnityEngine.EventSystems.IPointerDownHandler
◆ CanBet()
bool GBTemplates.Roulette.RouletteInputUI.CanBet |
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int |
amountBet | ) |
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Can bet to this input.
- Parameters
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- Returns
- A bool.
◆ RemoveBet()
void GBTemplates.Roulette.RouletteInputUI.RemoveBet |
( |
RouletteCommand |
chip | ) |
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Removes the bet on this input.
- Parameters
-
The documentation for this class was generated from the following file: